![]() ![]() ![]() Back when Quantum Break got its ill-fated start on the Windows Store, there was no option to turn off the film grain, and it looks like there wasn’t any sort of V-sync option either. I sigh.įrom what I’ve dug up, some of this has been stuff that was added after the initial launch. Also, no option to turn off the bloody motion blur. ![]() If there’s one mild annoyance it’s that Anti-Aliasing is basically stuck with “on” and “off” rather than FXAA, MSAA and the like, but this appears to be a limitation of the engine that we’ll get to shortly. The 30FPS lock is thankfully disabled by default, and the rest offer everything from texture quality to SSAO to shadow filtering, as well as more generic options like “subtitles”. In any case it’s a good set of tweakables, and they’re (mostly) neatly explained courtesy of tooltips on the right. Oddly, Ultra doesn’t actually set everything to maximum – it sets Texture Resolution to maximum, but bits and pieces like shadow resolution are left on High rather than Ultra. The settings themselves mostly range from Medium to Ultra, with Low apparently a dirty word for this release. It defaulted to Medium presets, although I suspect that’s by default rather than by any automatic benchmarking. I’ll also quickly add that the controls do indeed properly support mouse and keyboard, with things like “the mouse wheel can be used to swap weapons” fully present and correct.ĭisplay is likely what you’re probably more interested in, though: For starters, there’s the “Disable copyrighted music” setting, so that your stream or YouTube video doesn’t get flagged or silenced for copyright. I’m not going to bother showing the Gameplay, Controls, and Audio settings because they’re largely what you’d expect – mouse sensitivity, rebindable keys, volume settings – although I will note a few specific ones that I rather like. No, there doesn’t appear to be a way to turn off motion blur, unless it’s part of “Effects Quality.”įirst up, the options. Either way, I didn’t play the initial release, so I can’t directly compare the two. Whether that’s because it was reportedly a clusterfuck of staggering proportions, or if it’s just because the Windows Store doesn’t make giving out code easy (I don’t believe we’ve ever received code for a game via that service), I don’t know. I’ll point out, again, that we did not receive code for the initial Windows Store release. After freeing up nearly 70GB of space, that is. Have the extra few months helped Quantum Break reboot its chances at a second first impression? Let’s find out. For some reason, we didn’t get code.)įittingly for a game all about time, though, the Remedy-developed shooter/TV show hybrid is getting a second chance through the magic of a Steam release. For starters, it was limited to the commercial limbo that is the Windows Store for another thing, it was apparently broken beyond all recognition with absurdly low framerates, ridiculous input lag, and such a lack of polish it could probably be described as something that looked like it had been anti-polished. This would be smart on Remedy’s part, as the studio no doubt knows that PC sales are bound to be better on Steam than the Windows Store.Quantum Break did not have the most auspicious of PC launches. Thus it’s possible a Steam release was negotiated as part of Quantum Break’s exclusivity-a timed exclusive, in other words. Despite a long-standing relationship, and Microsoft Studios’ stats as Quantum Break‘s publisher, Remedy is still an independent company. Second, Remedy is not owned by Microsoft. First of all, Quantum Break was not technically an Xbox Play Anywhere title, just an Xbox “exclusive” that made it to PC. Will they hit Steam too though? Earlier in the year Microsoft’s Phil Spencer said the company would eventually “ship games on Steam again,” but I still had my doubts it would occur for top-tier games-until Quantum Break. And the universal Windows app design is what enables the underlying Play Anywhere features in the first place. It allows them almost console-esque control over games that wind up on the PC. And no doubt, these games will end up in the Windows Store. Microsoft’s bringing pretty much all of its “Xbox exclusive” games (barring a future announcement about Halo) to Windows 10 PCs at this point, under an initiative called Xbox Play Anywhere. ![]()
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