![]() ![]() The physics system really comes alive when you flip a sword or a dagger over and grip it backwards before landing a killing thrust on a downed opponent.Įvery weapon handles a bit differently and feels appropriately wieldy based on the weight and shape of its real-world equivalent. Many of the objects in Blade & Sorcery also allow you to grip their handle(s) at different points with one or both hands, even letting you slide your grip up or down without dropping the object. Using broad movements to telegraph the real weight of a sword, for example, causes you to build more momentum and do more damage. And because of this, you’re forced to treat weapons and objects in Blade & Sorcery like they actually weigh something which means you can’t simply tickle enemies and deal damage to them as you could in earlier VR titles like Skyrim VR. The game’s realistic physics simulation generates resistance that causes your weapon (and your player character) to act independently of your own movement. ![]() But make no mistake, Blade & Sorcery is a wave shooter with (extremely competent) swords instead of guns. The hardest encounters are the most physically demanding, and beating them is a challenge unto itself. Each encounter is varied by difficulty, but there is no scoring system or metagame that tracks anything outside of immediate gameplay. There are no missions or scripted scenarios to pursue, but instead, you’re given a list of combat encounters that you can select from a pedestal tome. When you load into a map, you’ll spawn with any weapons and health potions you’ve holstered while preparing in your house, but there is no short supply of weapons, potions, and shields scattered around. Right now, Blade & Sorcery sequesters you to a selection of four different combat arenas: the Arena, the Market, the Canyon, and the Ruins. Image Credit: WarpFrog DO BATTLE, ATTAIN VICTORY ![]() “ The drawing near the bed in the starting house is a screenshot of the map of the first alpha test of the game back in 2017,” KospY informed VRScout. There’s even a secret hidden in the house for you to find. I’d say that that experience certainly prepared me for the trials to come. I filled a chair with daggers, then used telekinesis to smack my blade-riddled chair into a dummy that the daggers then pinned the chair to. Speaking of pincushions, the house is full of wooden objects that you can mess around with, pick up, throw around, and/or drive bladed weapons into (at your leisure). Not only does it provide the menu from which you choose combat arenas, it also features a training area on the second floor that includes every weapon in the game plus some physics-based pincushion dummies. Your house is the central hub for everything you do in Blade & Sorcery. Pumping your arms and actually running in place are both ways to combat motion sickness in some cases, so this feels like a way to offset the lack of teleportation while promoting natural movement that feels immersive. Locomotion in Blade & Sorcery is based on thumbstick or trackpad movement (there is no teleportation here whatsoever), and you can only run by pumping your arms as if you were running in place. If you don’t like how it feels to swing a claymore or a battle axe, you can mess with that setting until it’s to your liking. For instance, you can change the gender composition of enemies that spawn, or you can completely tweak how two-handed interactions are calculated. The level of customization in the settings menu is comprehensive otherwise. But I can still see Blade & Sorcery having issues with lower-end VR-ready systems that have no trouble running other games. For many PC VR owners, that isn’t much of a problem. Keep in mind that while you can tweak almost everything about the game including enemy spawn settings, comfort settings, graphics settings and even some experimental things like physics-based climbing and slow-mo speed, your system needs to be able to handle a decent number of reasonably intense physics calculations at once. The comfort and graphics options in Blade & Sorcery are quite accommodating you can access the menu tome by hitting the Y button on Oculus Rift, or the left menu button on HTC Vive/Pro. You can capture your virtual vanity via a third-person desktop camera, but, in its current state, it doesn’t do justice to Blade & Sorcery’s hectic (read: ultra-violent) arena battles. While the options are decently robust for a VR game, you don’t ever see your PC (player character) more than three times: that is, when you boot the game up, when you’re flexing in front of the mirror, and when you die. ![]() There are no races or classes, but you get a thorough opportunity to modify everything from hair and beard styles to the proportions of your avatar’s face and body. Your very first task in Blade & Sorcery is to calibrate your height and create your character. Image Credit: WarpFrog CREATE YOUR CHARACTER ![]()
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